Introduction to Fluids in Houdini
Learn a flexible workflow for particle-based and volume-based simulations in Houdini as well as production-applicable techniques to create realistic fire, smoke, and liquid effects. Software required: Houdini 9.5 and up.
What you'll learn
Learn a flexible workflow for particle-based and volume-based simulations in Houdini as well as production-applicable techniques to create realistic fire, smoke, and liquid effects. Contains over 3.5 hours of self-paced training with several practical projects. Ideal for new and intermediate artists. Popular highlights include: Particle-based Fluids; Volume-based Fluids; Ripple Solver; Viscosity; Fire, Smoke and Liquid simulations; Smoke Solver; Smooth Particle Hydrodynamics; Microsolvers; Visualizing Simulation Attributes; Rendering Fluids in Mantra; Source, Sink and Pump; Physical Properties; Rigid Body Dynamics; Gas Constant; Fuel and Temperature; Vorticles; Caching; Forces and Expressions; Creating and Painting Attributes. Software required: Houdini 9.5 and up.
Table of contents
- Particle Fluids: Creation and Visualization 9m
- Particle Fluids: Setting up Collisions 9m
- Particle Fluids: Caching and Rendering 6m
- Emitting Particle Fluids 7m
- Sinking Particle Fluids 6m
- Emitting and Sinking from Objects 5m
- Pouring Liquid into a Container 9m
- Physical Properties 5m
- Particle Fluid Surfacing 7m
- Beginning to Mix Liquid Colors with Microsolvers 6m
- Mixing Liquid Colors with Microsolvers 9m
- Final Simulation Tweaks 8m
- Using the Sculpted Particle Fluid Tool 6m
- Working with Liquid Containers 8m
- Liquid Emission and Interaction 6m
- Continuing Liquid Emission and Interaction 3m
- Initial States and Liquid Caching 7m
- Rendering Liquids 4m
- Smoke and Fire Solvers 6m
- Starting the Smoke Stack Simulation 6m
- Driving Simulations with Forces 8m
- Finishing the Smoke Stack 8m
- Building a Cigarette Fume with 2D Containers 6m
- Adding Vorticles 8m
- Shading and Rendering the Fume Effect 7m
- Using the Burst into Flame Tool 7m
- Ripple Solver Setup 6m
- Simulating Ripple-inducing Raindrops 10m
- Per-point Ripple Solver Attributes 6m