Introduction to Dynamics in Maya
Learn a how to create dynamic simulations and effects with creative projects and practical examples using particles, fields, soft bodies, and rigid bodies. Software required: Maya 2008 and up.
What you'll learn
Learn a how to create dynamic simulations and effects with creative projects and practical examples using particles, fields, soft bodies, and rigid bodies. Contains over 5 hours of project-based training and guides artists new to dynamics step-by-step through a proven approach to generating effects and simulations efficiently. Popular highlights include: Introduction to Particle Systems; Understanding Rigid Body Simulations; Overview of Dynamic Fields; Setting up Simulations; Particle Instancing; Rendering Particles with Maya Hardware; Software and Hardware Render Buffer; Fire Effects; Smoke Effects; Lightning; Fireworks; Explosive Effects; Attaching Particles to Curves; Creating Soft Body Effects; Colliding Particles with Surfaces; Rigid Body Simulations with Weighted Objects; and Particles Interaction with Rigid Bodies. Software required: Maya 2008 and up.
Table of contents
- Emitting Particles - Explosion 12m
- Emitting Particles from Objects - Precipitation 10m
- Affecting Particles with Fields - Geyser / Fountain 11m
- Rendering Particles - Snowfall / Steam 12m
- Creating a Conveyor Belt Effect with Particle Instancing 3m
- Exploring Different Ways to Create Particles with a Particle Tool 10m
- Exploring Soft Bodies and Springs 7m
- Creating a Bowl of Candies with Rigid Bodies 6m
- Using Initial States and Caching 5m
- Baking Simulations 7m
- Effects - Fire 10m
- Effects - Smoke 9m
- Effects - Fireworks 13m
- Effects - Lightning 16m
- Effects - Surface Shatter 6m
- Effects - Solid Shatter 5m
- Effects - Crack Shatter 6m
- Effects - Curve Flow 8m
- Effects - Surface Flow 16m
- Render Type - Points 8m
- Render Type - Streaks 4m
- Render Type - Multipoint / Multistreak 5m
- Render Type - Numeric 5m
- Render Type - Sphere 5m
- Render Type - Sprite 7m
- Render Type - Blobby 6m
- Render Type - Cloud 5m
- Render Type - Cloud Attributes 4m
- Render Type - Tube 4m
- Fields - Air 11m
- Fields - Drag 5m
- Fields - Gravity; Uniform 4m
- Fields - Newton; Radial 7m
- Fields - Turbulence 6m
- Fields - Vortex 4m
- Fields - Volume 6m
- Controlling Particle Systems with Goals 6m
- Creating Particle Collisions 7m
- Moving Rigid Bodies with Particles 7m
- Introducing Goals to a Soft Body Simulation 8m
- Taking a Closer Look at Springs 6m
- Setting up a Soft Body on a Lattice 6m
- Applying Constraints to Rigid Bodies 6m
- Using Fluids as Fields 5m
- Using Fluid Effects with Particle Shading 6m
- Conclusion 1m