Introduction to 3ds Max 2013
In this 3ds Max 2013 tutorial, we'll cover a wide range of topics in order to get you quickly up to speed using 3ds Max 2013. Software required: 3ds Max 2013.
What you'll learn
In this 3ds Max 2013 tutorial, we'll cover a wide range of topics in order to get you quickly up to speed using 3ds Max 2013. We will start out by exploring the user interface and finding our way around 3ds Max. Then we will start to create our own custom model, a VTOL aircraft, using a number of powerful modeling tools. We will apply materials and textures and then take it through the process of rigging and animation. We will finish up by adding particle effects to the scene and rendering out a nice result. Once you are finished with this tutorial, you will have exposure to a wide range of disciplines in 3ds Max and be able to start working on your own projects and building on the knowledge you have gained. Software required: 3ds Max 2013.
Table of contents
- Modeling Overview 1m
- Adding Reference Images 12m
- Building the Fuselage Using Splines 15m
- Using Multiple Splines to Build a Spline Cage 12m
- Finishing the Fuselage 16m
- Creating the Vents Using Box Modeling Techniques 17m
- Smoothing the Vents 7m
- Building the Wings 18m
- Finishing the Wings 17m
- Modeling the Fan Enclosures 11m
- Modeling the Fan Blades 14m
- Finishing the Fan Assembly 9m
- Creating the Tail Wings 16m
- Modeling the Aircraft Interior 8m
- Modeling the Seat 15m
- Modeling the Cockpit Console 12m
- Modeling the Aircraft Controls 12m
- Modeling the Control Base 13m
- Using Symmetry and Mirror 11m
- Modeling the Gun Turret 18m
- Modeling the Pivot Mechanics for the Turret 12m
- Modeling the Aircraft Canopy 14m
- Modeling the Landing Gear 13m
- Modeling the Landing Mechanisms 13m
- Modeling the Landing Gear Hydraulics 15m
- Making the Final Modifications 11m
- Setting up the Landing Pad 15m
- Rigging Overview 1m
- Building a Control for the Aircraft 15m
- The Schematic View 5m
- Organize the Scene with Layers 10m
- Creating Custom Parameters 10m
- Wiring Parameters 12m
- Writing Your First Expression 7m
- Automating the Aircraft's Turbines with Expressions 6m
- The Reaction Manager 10m
- Wrapping up Our Work on the Landing Gear 10m
- Working with Bones in 3ds Max 11m
- Inverse Kinematics 11m
- Deforming Surfaces with the Skin Modifier 5m
- Animator-friendly Rigs 9m
- Animation Overview 1m
- The Basics of Animating in 3ds Max 9m
- More Helpful Keyframing Tools 10m
- Editing Keyframes on the Track Bar 5m
- The Curve Editor 12m
- Animating Objects Along a Path 12m
- Starting on the Flight Sequence 10m
- Finalizing the Aircraft's Animation 16m
- Adding a Shot Camera 9m
- Wrapping up Our Work on the Shot Camera 7m
- Animating the Fueling Line 13m
- Finalizing the Flight Sequence / Previewing Animations in Real-time 9m
- Dynamics Overview 1m
- Creating Particles in 3ds Max 10m
- Fine-tuning Particle Behavior 10m
- Creating Particle Collisions 7m
- Basic Particle Shading 9m
- Finalizing Particle Shading 6m
- Lighting and Rendering Overview 1m
- Overview of Light Types 9m
- Exploring Basic Light Parameters 7m
- Switching the 3ds Max Rendering Engine 2m
- Rendering Shadow Maps 8m
- Rendering Raytraced Shadows 6m
- Applying a Photographic Environment to the Scene 6m
- Using the 3ds Max Skylight 7m
- Using Mental Ray Materials 9m
- Finalizing Mental Ray Materials 16m
- Changing 3ds Max Object Properties 4m
- Rendering the Final Sequence 11m