Intermediate to Advanced AOV Manipulation Techniques in NUKE
Throughout these lessons, we will take a comprehensive look at how you can efficiently use AOVs and Renderpasses to create believable composites. Software required: NUKE 9.0v7.
What you'll learn
Throughout these lessons, we will take a comprehensive look at how you can efficiently use AOVs and Renderpasses to create believable composites. We will start with a general overview of the most commonly used AOVs and Renderpasses and get a thorough understanding of what they are and how they work. We will then quickly dive into more advanced techniques by putting a big focus on troubleshooting and problem solving. Eventually, we will apply the techniques we learned on a small exercise to integrate an old and rusty CG car into a filmed plate. Software required: NUKE 9.0v7.
Table of contents
- Exploring Differences Between AOVs and Renderpasses 7m
- Getting Started with the Basic Beauty AOVs 10m
- Going Further with Beauty AOVs 12m
- Introducing Tech AOVs with Id's and Depth 11m
- Exploring UV and Motion Vector AOVs 11m
- Understanding Position AOVs 12m
- Exploring Normal Tech AOVs 10m
- Implementing Use-cases for Position and Normal AOVs 11m
- Creating a Position-based Mask Tool 12m
- Finishing Off Our Position-based Mask Tool 11m
- Wrapping up Our Gizmo and Installing for Use 5m
- Preparing for Our CG Integration Project 12m
- Finalizing Our CG Slap-comp 12m
- Preparing for Compositing the CG Car 12m
- Finessing the CG Car 12m
- Adding a Subtle Effect to the Windows 11m
- Enhancing the CG Shadows 11m
- Finalizing Our Shadow Pass 11m
- Integrating Leaves Onto the CG Car 11m
- Adding Lens Effects Onto the Render Elements 11m
- Adding Compression Artifacts to Our CG 12m
- Discussing Additional Tips and Tricks for 2D Look Development 12m