Interior UV and Texture Tips in Maya
In this series of tutorials, we will go over several tips that can help with your interior UV and texturing workflow. Software required: Maya 2014, Photoshop CS5.
What you'll learn
In this series of tutorials, we will go over several tips that can help with your interior UV and texturing workflow. We'll start by looking at a basic texture creation workflow using a UV snapshot of our model as a base. We'll learn to adjust and distort textures using several methods in Photoshop to match an existing UV layout. We'll also learn to adjust our UV layout to match an existing texture or image when that is more appropriate. We'll also learn to project textures without the need for UVs and learn about tiling smaller texture sections to create a seamless look. We'll discuss tips like hiding seams, using procedural maps, and distorting UV shells to aid in texture alignment. We'll also learn to use Substance to quickly add complex textures, and we'll vary the colors of multiple objects quickly using ramps. We won't be texturing a complete project but rather look at a variety of smaller models as we go through several workflow tips that can aid you in your next texturing project. Software required: Maya 2014, Photoshop CS5.
Table of contents
- Assembling Textures Based on UVs 9m
- Distorting Textures to Match a UV Layout 8m
- Modifying UVs to Fit Textures 9m
- Projecting Textures as Decals 6m
- Tiling Smaller Texture Sections 8m
- Hiding UV Seams 8m
- Modifying Textures with the 3D Paint Tool 4m
- Coloring Multiple Objects with a Ramp 7m
- Using Procedural Maps 4m
- Creating Textures with Substance 6m
- Laying out UVs to Fit Texture Alignment 6m