Integrating Live Action and CG in NUKE and RenderMan for Maya
In this tutorial, we will learn how to incorporate CG elements into a live action plate using RenderMan for Maya and NUKE. Software required: Maya 2016, RenderMan 20 for Maya, NUKE 9.0.5.
What you'll learn
In this tutorial, we will learn how to incorporate CG elements into a live action plate using RenderMan for Maya and NUKE. We will cover importing our camera tracking into Maya from NUKE and explore all of many different materials and textures available in RenderMan to complete the scene. By the end of this course, you will have the knowledge to create your own CG scene from a live action shot. Software required: Maya 2016, RenderMan 20 for Maya, NUKE 9.0.5.
Table of contents
- Introduction to Plate Shot and Root Structure Formatting 4m
- Tracking and Solving Our Scene in NUKE 7m
- Orienting the Shot 8m
- Writing out Our Camera Track to Maya 4m
- Importing Our Camera Track into Maya 7m
- Setting up Our Image Sequence in Maya 2m
- Building out Basic Geometry in Maya 9m
- Introduction to Rendering in RenderMan 6m
- Setting up Linear Workflow Rendering in RenderMan 10m
- Understanding Glass in RenderMan 13m
- Overview of Vidphone and Lighting Setup for Final Scene 8m
- Introduction to Holdout Material in RenderMan 8m
- Building out the Holdout Material Setup in Our Scene 10m
- Exploring Texture Maps 2m
- Adding in the Video Screen 5m
- Creating Layered Textures for Our Vidphone Material 5m
- Setting up a Pxrglass Material for the View Screen 2m
- Creating Glowing Buttons Using Incandescence Maps 4m
- Adding Bump Maps to the Vidphone 3m
- Setting up AOV Render Passes in RenderMan 7m
- Setting up the Matte idPass 6m
- Preparing for Batch Render 3m
- Reviewing Our Renders in NUKE 4m
- Building the Beauty Pass 9m
- Color Grading the Vidphone 2m
- Adding in Motion Blurs 5m
- Merging the Vidphone into the Background Plate 8m
- Reviewing of Final Render 2m