'Infiltrator' Production Pipeline Volume 5: Animation
In this course, we will take the rigged Infiltrator and bring it to life with animation. Software required: Maya 2011.
What you'll learn
In this course, we will take the rigged Infiltrator and bring it to life with animation. We'll animate the Infiltrator with a production focus, using storyboards and an animatic to assist us in making sure our animation adheres to specific instructions. We'll get into character development and learn how to go about creating performances that are convincing and, at the same time, entertaining. We'll even do a little rigging and learn how to work with Maya's robust and very efficient Referencing system to update the control rig and, in turn, automatically have those changes update in our animation file saving us plenty of time. Software required: Maya 2011.
Table of contents
- Preparing the Match-moved Scene for Animation 6m
- The Benefits of Referencing Files 6m
- Understanding the Story Concept 6m
- Beginning to Block Out the Animation 10m
- Finishing the First Extreme Pose and Blocking in the Next Two Extremes 11m
- Blocking the Infiltrator Movements 11m
- Completing the Blocking of the Area Scan 9m
- Wrapping up the First Blocking Pass 14m
- Adding a Second Blocking Pass 9m
- Smoothing Out the Animation 10m
- Building a Visibility Switch to Hide the Infiltrator's Legs 9m
- Fine-tuning the Upper Body 12m
- Animating a Build-up to the Infiltrator's Fluttering Action 8m
- Fluttering the Infiltrator's Larger Shells 13m
- Fluttering the Smaller Shells 5m
- Tweaking the Head and Arms 13m
- Bringing the Attention Back to the Legs 10m
- Modifying the Motion of the Front Right Leg 15m
- Adjusting the Front Left Leg 11m
- Correcting the Motion of the Middle Right Leg 11m
- Tweaking the Middle Left Leg 14m
- Fine-tuning the Back Right Leg 11m
- Modifying the Back Left Leg 16m
- Wrapping up the Animation 10m