'Infiltrator' Production Pipeline Volume 4: Match Moving
In this series of lessons, we'll learn how to use MatchMover to track some real-life footage and create a 3D scene that matches the real camera's movement. Software required: MatchMover 2011 and up.
What you'll learn
In this series of lessons, we'll learn how to use MatchMover to track some real-life footage and create a 3D scene that matches the real camera's movement. Match moving is an essential step for integrating 3D into real footage. We'll begin this project by examining the footage and seeing what processes have been already done. From there, we will enter camera data from the shoot and manually track the shot. Once we have a solid camera solve using manual tracking, we will use the automatic tracker to create many 3D points for us. Then we'll finish the match move by manually tracking key areas and creating a coordinate system. Once we move to Maya, we'll create some stand-in geometry and render a preview of the match move. This series of lessons will show how to use MatchMover's powerful manual tracking features to solve a difficult shot and finish prepping the file before handing it off to the next person in the pipeline. This will allow us to animate on top of geometry that is very close to the real world for increased realism and ease of use. All footage that needs 3D integration will need to be match moved, so this is a very important part of the production pipeline. Software required: MatchMover 2011 and up.
Table of contents
- Examining the Shot and How We Pre-processed the Footage 5m
- Bringing Our Shot into MatchMover and Caching Our Frames 5m
- Entering the Camera Data from Our Shooting Notes 8m
- Creating Our First Round of Manual Tracks 9m
- Adding Multiple Manual Tracks to Define the Brick Wall 10m
- Finishing Our Seven Tracks That Span the Entire Shot 11m
- Manually Tracking Deep Depth Features for Parallax 11m
- Solving the Camera and Checking the Quality of the Solve 8m
- Fixing Our 2D Tracks to Remove Problem Areas of Our Solve 13m
- Using Automatic Tracking and Cleaning to Quickly Add 3D Points 10m
- Quickly Creating Multiple Manual Tracks to Define the Hole 8m
- Creating Multiple Manual Tracks to Define the Inside of the Hole 8m
- Creating a Coordinate System to Define the Axes 11m
- Using Maya Composite to Create a Low-res Preview Sequence 6m
- Creating Geometry Using Our Tracking Markers in Maya 9m
- Previewing the Geometry Using Textures 7m
- Finishing the Modeling of Our Stand-in Geometry 8m
- Creating a Nice Preview Render with the Use Background Shader 7m