'Infiltrator' Production Pipeline Volume 2: Modeling
In this series of lessons, we're going to build the spider robot for our Infiltrator project. Software required: Maya 2011.
What you'll learn
In this series of lessons, we're going to build the spider robot for our Infiltrator project. In this portion of the Infiltrator project we'll use the reference art created in the previous section to construct the character geometry. We'll take the design we've settled on and build it up in Maya using a variety of modeling tools. We'll start out by creating a large library of mechanical pieces that we can use to add detail and fill in open areas at our discretion. Then we'll build the large shell pieces and begin to put it together using our geometry library. We'll also talk about naming and grouping geometry appropriately and reusing geometry to save time. Once done, we'll have the geometry for our Infiltrator robot that we can then rig, animate, and integrate into our video. Software required: Maya 2011.
Table of contents
- Reviewing Reference Art 4m
- Building a Parts Library - Part 1 11m
- Building a Parts Library - Part 2 13m
- Building a Parts Library - Part 3 13m
- Building a Parts Library - Part 4 10m
- Building a Parts Library - Part 5 9m
- Building a Parts Library - Part 6 7m
- Building a Parts Library - Part 7 6m
- Building a Parts Library - Part 8 8m
- Building a Parts Library - Part 9 14m
- Building a Parts Library - Part 10 6m
- Building a Parts Library - Part 11 8m
- Building a Parts Library - Part 12 6m
- Building a Parts Library - Part 13 7m
- Building the Base of the Body 10m
- Modeling the Top of the Body 9m
- Modeling the Creature's Head 11m
- Finishing the Head Shell 13m
- Building the Eyes 14m
- Modeling the Neck and Head Frame 11m
- Adding Mechanical Pieces to the Head 11m
- Adding Mechanical Pieces to the Body 12m
- Building the Rear Shell with Struts 12m
- Modeling the Front Shell 15m
- Building the Leg Framework 11m
- Modeling the Leg Shells 13m
- Adding Mechanical Pieces to the Leg 9m
- Setting up the Hierarchy and Building the Back Leg 11m
- Building the Arms Using Leg Geometry 6m
- Placing the Legs and Arms 12m