Creating Industrial Design Concepts in SketchBook Designer
When it comes to creating polished concepts for products, SketchBook Designer really excels. Software required: SketchBook Designer 2014.
What you'll learn
When it comes to creating polished concepts for products, SketchBook Designer really excels. It's unique ability to quickly and easily combine both raster and vector artwork in the same file allows artists to create some truly amazing pieces. In this tutorial we will start with a simple sketch and walk step by step through building a refined version of the concept. We'll start by learning how to create simple curves but quickly move into adding various fills including both linear and radial ramps as well as texture fills. In our exploration into SketchBook Designer's vector tools, we will also use them to build out some of the more complex details of our controller. From here we will begin to use paint layers to add a sense of texture and realism to our vector layers. After going through this training, you will have a great idea of how vectors and pixels can be used together inside of SketchBook Designer to create stunning industrial design concepts. Software required: SketchBook Designer 2014.
Table of contents
- Concept Overview and Canvas Preparation 10m
- Beginning to Build the Outlines of the Controller 12m
- Continuing to Build the Outlines of Our Controller 12m
- Baking Symmetry and Fixing Curves 12m
- Adding a Base Color Scheme to Our Shapes 14m
- Importing an Image for the Screen 12m
- Building the Buttons for Our Controller 11m
- Adding Text and Perspective to Our Buttons 15m
- Building the Joysticks for Our Controller 13m
- Building the Base for Our Directional Pad 14m
- Building Buttons for Our Direction Pad 12m
- Adding Depth to Our Directional Pad Buttons 6m
- Adding Texture to the Controller 9m
- Adding Screen Highlights to the Controller 11m
- Body Molding Shadows 9m
- Reflection and Ground Shadows 14m