Indie Game Development Pipeline Volume 9: Final Gameplay and Publication
In this series of tutorials, we will take what we've accomplished from Volume 1 to Volume 8 and create the final version of our game. Software required: Unity 4.3.
What you'll learn
In this series of tutorials, we will take what we've accomplished from Volume 1 to Volume 8 and create the final version of our game. We'll start ours by setting up a multi-camera setup that will make our character feel truly immersed into the environment. Then we'll begin the work of adding the final details that will make our game feel polished. These details include particles, sound, manipulating materials, and fixing any holes in our logic found in the testing phase. Then, to wrap up this series we'll learn how to publish our game to our desired platform so anyone can play it. Software required: Unity 4.3.
Table of contents
- Creating a Multi-camera Setup 8m
- Constructing the Environment Background 7m
- Constructing the Midground 5m
- Working with Layers and Cameras 5m
- Finalizing the Environment 5m
- Constructing the Level Background 7m
- Scripting the Killbox 5m
- Refining the Character Particle System 7m
- Fixing the Health System 6m
- Adding the Rock Particles 6m
- Creating the Particle Controller Script 6m
- Parenting the Particles to the Boss 6m
- Modifying the Camera Position 7m
- Triggering the Boss Camera 4m
- Setting up the Audio for the Character 8m
- Adding the Attack Audio 7m
- Finishing the Character Audio 4m
- Creating the Music Player 8m
- Fixing the Footstep Audio Glitch 5m
- Adding Audio to the Game Boss 6m
- Creating the Smash Audio 6m
- Switching the Boss Eye Material 6m
- Creating the Screen Fader 8m
- Finishing the Screen Fader 6m
- Enabling and Disabling the Eye 7m
- Hooking up the Wired Xbox 360 Controller 7m
- Publishing the Game 5m