Indie Game Development Pipeline Volume 8: Finished Asset Integration
In this series of tutorials, we will take our finished game assets and integrate them into our project. Software required: Unity 4.3, Photoshop CS4, Maya LT 2015.
What you'll learn
In this series of tutorials, we will take our finished game assets and integrate them into our project. We'll start out by creating texture atlases from the final environment composition that was created in Volume 1. Then we'll integrate the final character and game boss that was modeled, rigged, and animated in Volumes 4, 5, 6 and 7. From here, we'll look at how to set up all of their animations to work in Unity, all the while reestablishing all of the scripts that were created in Volume 3 and 4. Software required: Unity 4.3, Photoshop CS4, Maya LT 2015.
Table of contents
- Creating the First Texture Atlas 8m
- Finishing the First Texture Atlas 6m
- Creating the Final Texture Atlas 4m
- Slicing the Texture Atlases 7m
- Finishing the Slicing of the Texture Atlases 6m
- Arranging the Finished Sprites 6m
- Building the Level Colliders 7m
- Importing the Character Files 7m
- Creating the Ghost Knight Materials 8m
- Importing the Character Animations 7m
- Adding the Animations to Mecanim 8m
- Adding the Run Back Animations 6m
- Preparing the Jump Animation 8m
- Finishing the Jump Animation 8m
- Setting up the Attack Animation 8m
- Finishing the Attack Animation 6m
- Creating the Ghost Sword Prefab 5m
- Setting up the First Phase of the Character Death 8m
- Creating the Second Phase of the Character Death 6m
- Scripting the Death Animation 9m
- Importing the Boss Rig 8m
- Setting up the Game Boss Materials 7m
- Setting up the Boss Animations 8m
- Setting up the Idle Animations 7m
- Setting up the Attack Animations 7m
- Working on the Attack Logic 6m
- Updating the Attack Count 7m
- Hooking up the Hit Animation 7m
- Updating the Boss State 7m
- Updating the Eye Trigger Position 6m
- Setting up the Boss Death Animation 6m
- Setting up the Blink Animation 8m
- Modifying Animations 5m
- Enabling and Disabling the Eye Blink Animation 8m