Indie Game Development Pipeline Volume 2: Character Prototyping
In this volume of the Indie Game Development Pipeline, we'll begin prototyping the functionality of our game character using the powerful Unity game engine. Software required: Unity 4.3.
What you'll learn
In this volume of the Indie Game Development Pipeline, we'll begin prototyping the functionality of our game character using the powerful Unity game engine. We'll begin by analyzing the character concept and set up the character game object based on our specific needs. Then we'll set up our level assets that will fit our needs based on the level sketches. Once we have our basic assets built, we'll dive into bringing our character to life through the power of scripting. We'll tackle how to make the character move, jump, double jump, and attack. After scripting the character movement, we'll look at how to create a unique health system and a classic camera setup. Software required: Unity 4.3.
Table of contents
- Setting up the Character Game Object 8m
- Setting up the Level Assets 7m
- Scripting Basic Movement 7m
- Flipping the Character 5m
- Scripting the Jump Functionality 10m
- Creating a Double Jump Feature 5m
- Setting up the Sword Prefab 5m
- Instantiating the Sword Prefab 9m
- Scripting the Character Health 8m
- Finishing the Character Health Script 9m
- Creating a Classic Camera Set Up 13m
- Testing the Parallax Effect 10m