Indie Game Development Pipeline Volume 1: Visual Development
The Indie Game Development Pipeline is geared towards indie game developers and will take you through the entire creative pipeline to develop a boss battle level that's comprised of a vibrant 2D environment with 3D characters.
What you'll learn
The Indie Game Development Pipeline is geared towards indie game developers and will take you through the entire creative pipeline to develop a boss battle level that's comprised of a vibrant 2D environment with 3D characters. We'll begin this process by introducing you to the visual development stage, where we'll lay the foundation of our entire project by producing concepts and ideas for the game's hero, boss, and environment. In this phase of production, we'll discuss the importance of the creative team's input and collaboration to create fun and appealing game assets that all fit together in the same world. Along the way, we'll be sharing with you the feedback on these concepts, in addition to how the 2D environment can be realized and managed across layers in Photoshop. Following this training, you'll continue on through the production pipeline with a series of courses involving the development of our game. You'll learn everything from prototyping the character's movement, interaction, and functionality in Unity, along with how our final concepts of the hero and boss can be modeled, sculpted and textured using Maya LT and Z-Brush. In addition, we'll see them spring to life as we learn how to rig and create stunning animations in Maya LT that will be incorporated into the final game. Finally, you'll learn how to use Unity to assemble our game's 2D and 3D assets for a fun and magical gaming experience. After watching this entire pipeline process, you'll have the knowledge needed to take your own indie game to the next level!
Table of contents
- Visual Development Parameters 8m
- Sketching Concepts of the Hero 8m
- Reviewing the Hero Concepts 8m
- Refining the Final Hero Design 8m
- Adding Some Color to the Rendered Hero Concept 8m
- Sketching Concepts for the Boss 9m
- Reviewing the Boss Concepts 8m
- Refining the Boss Character 8m
- Adding Some Color to the Rendered Boss Concept 8m
- Sketching Level Layout Concepts 9m
- Reviewing and Sketching out the Level Environment 9m
- Blocking in Colors for the 2D Game Environment 10m
- Refining Elements of the Environment 8m
- Continuing to Refine the Layout Environment 8m
- Adding More Details to the Layout Environment 9m
- Cleanup and Layer Management for the Environment 10m