ICE Volume Rendering in Softimage
In this Softimage tutorial, we will learn how realistic volume effects such as smoke, clouds, and flames can be rendered using Softimage ICE tree networks. Software required: Softimage.
What you'll learn
In this Softimage tutorial, we will learn how realistic volume effects such as smoke, clouds, and flames can be rendered using Softimage ICE tree networks. This tutorial will guide you through the entire start-to-finish process of building your ICE tree simulations and rendering the final results, with special emphasis on the concepts and workflows that you can incorporate into your own Softimage projects. We will learn how to create ICE trees and add dynamic forces such as wind and gravity to our simulations, we will learn how textures can be used to drive particle appearance and behavior, we will learn how to incorporate realistic light dispersion and absorption properties into our ICE volume particles, as well as many additional features, techniques, and workflows that will prove to be invaluable to all Softimage users who wish to use ICE tree simulations in their own projects. Software required: Softimage.
Table of contents
- Creating a Basic Ice Simulation in Softimage 4m
- Adding Randomized Forces to Our Ice Tree Simulation 4m
- Using the Particle Volume Cloud and Density Nodes 1m
- Using Scalar Textures to Control Particle Density 2m
- Understanding the Impact of Particle Size and Density 1m
- Rendering Thick, Billowing Smoke: Part 1 4m
- Rendering Thick, Billowing Smoke: Part 2 4m
- Using Ice to Simulate a Large Bank of Clouds 4m
- Rendering Realistic Clouds Using Ice: Part 1 1m
- Rendering Realistic Clouds Using Ice: Part 2 2m
- Rendering Realistic Clouds Using Ice: Part 3 3m
- Understanding the Lookup Table in Softimage 4m
- Rendering Rolling Flames Using Ice: Part 1 2m
- Rendering Rolling Flames Using Ice: Part 2 4m
- Rendering Rolling Flames Using Ice: Part 3 2m