Hyper Detailing Workflows in ZBrush
Throughout the duration of this tutorial we will explore finishing techniques for our sculptures, starting from the wrinkle stages all the way up to pores and skin bumps. Software required: ZBrush 4R6, KeyShot 4, Photoshop CS6.
What you'll learn
Throughout the duration of this tutorial we will explore finishing techniques for our sculptures, starting from the wrinkle stages all the way up to pores and skin bumps. After that stage has been completed we will transition into look development and start working with polypainting and rendering workflows within KeyShot. By the end of this training you should have every tool you need to add massive amounts of detail to your sculpts in a realistic manner. Software required: ZBrush 4R6, KeyShot 4, Photoshop CS6.
Table of contents
- Adding Basic Detail to Our Model 9m
- Refining the Lips and Overall Shapes of the Model 10m
- Creating a Worn Skin Effect 6m
- Adding Our First Layer of Detail 10m
- Continuing to Add Layers of Detail 10m
- Adding Extremely Fine Detailing Layers 9m
- Finishing Our Sculpture's Detailing Process 11m
- Starting the Polypainting Process 10m
- Adding More Effects to the Polypainted Texture 10m
- Finishing Our Polypaint 9m
- Refining and Finishing the Teeth and Tongue 10m
- Exporting Our Models and Textures to KeyShot 9m
- Render Settings and Material Setup in KeyShot 10m
- Taking a Look at the Final Render Process 7m