Practical Houdini Math Tips
Have you ever wondered about the practical mathematics behind visual effects? In this course, you'll cover the fundamental math concepts that are pivotal to working within Houdini. Software required: Houdini 15.
What you'll learn
Have you ever wondered about the practical mathematics behind visual effects? If so, Practical Houdini Math Tips is the perfect course for you. In it, you'll discover the basic math that drives the visual effects creation process in Houdini. First, you'll learn about the power of sines and cosines. Next, you'll explore the concept and usage of vectors. Finally, you'll finish the course by learning about transform matrices, quaternions, dot products, and cross products. When you're finished with this course, you'll have a solid understanding of the math used to produce high end visual effects. Software required: Houdini 15.
Table of contents
- Matrix Theory 10m
- Transformation Matrix Anatomy 12m
- Rotation Matrix Theory 5m
- Orient Instancing Workflow 14m
- Quaternion Theory 9m
- World Space to Origin Workflow Part 1 12m
- World Space to Origin Workflow Part 2 8m
- Rotating Vectors by Matrices 2m
- World Space to Origin Example 2 5m
- Wood Fracturing Workflow 13m
- Matrix Deconstruction and Rotation Blending Part 1 8m
- Matrix Deconstruction and Rotation Blending Part 2 8m
- Wrap Up 2m