Houdini: Intermediate Ocean FX
This course will teach you the creation of realistic oceans and how to drive large scale fluid simulations in Houdini 16. Software required: Houdini 16.
What you'll learn
Have you ever had the idea of creating an infinite and photo realistic ocean in 3D with a simulated boat driving through it? If so, this is the perfect course for you. In this course, Houdini: Intermediate Ocean FX, you'll learn how to setup a procedural ocean and do a flip fluid simulation for the boat. First, you'll discover how to use the ocean spectrum to create an infinite ocean. Next, you'll add the boat, do a flip simulation for a specific area with high detail, and add whitewater and mist. Finally, you'll extend the simulated area and setup the shaders to render all the layers. When you're finished with this Houdini 16 course, you'll not only have an ocean rendered with a high detail fluid simulation, but you'll also have a workflow on how to master your own ocean and fluid challenges in the future. Software required: Houdini 16.
Table of contents
- Introduction and Explanation of the Guided Ocean 9m
- Reference and Tweaking the Spectrum 5m
- Adding Custom Waves 6m
- Preparing the Boat for the Simulation 7m
- Tweaking the Boat Simulation 7m
- Adding the Movement and Caching It Out 7m
- Boat Collision for the Flip Simulation 14m
- Tweaking the High-res Flip Simulation 16m
- Introduction and Initial Whitewater Setup 8m
- Reference and Workflow 4m
- Tweaking the Whitewater Source 9m
- Tweaking the Whitewater Emitter 7m
- Tweaking the Whitewater Solver 9m
- Adding Custom Forces 7m
- Adding Wind 7m
- Using the SOP-solver 11m
- Caching the Whitewater 7m
- Creating the Mist 11m
- Tweaking the Mist Simulation 6m
- Adding Wind and Caching the Mist 6m