Creating High Resolution Characters in ZBrush
In this course, we'll use ZBrush to build and detail a high resolution biker character. Software required: ZBrush 4, Maya 2011, Photoshop for project files.
What you'll learn
In this course, we'll use ZBrush to build and detail a high resolution biker character. ZBrush is a great tool for putting together characters. You can create base geometry, sculpt and paint your meshes, build accessories and clothing, and work seamlessly between other applications. In this course, we'll go through the process of building up a high resolution character from start to finish using ZBrush as our main application. We'll explore the use of zSpheres in building out our base mesh. We'll use GoZ to quickly take geometry between ZBrush and Maya, although the methods used will apply to other applications as well. We'll also use a bit of Photoshop to edit and create some texture maps we can use in ZBrush to add sculpt and color detail. We're going to cover a lot of ground and, in the end, you'll have a finished character, along with the tools you need to create your own high resolution character models. Software required: ZBrush 4, Maya 2011, Photoshop for project files.
Table of contents
- Working with Concept Art 5m
- Setting up Reference Images 5m
- Building Base Geometry with Zspheres 12m
- Shaping and Modifying the Base Mesh 9m
- Customizing Topology in Maya 13m
- Working on the Body Topology 11m
- Finishing the Topology Changes 13m
- Shaping the Character's Body 11m
- Sculpting the Main Forms of the Body 12m
- Sculpting the Main Head Structure 20m
- Adding Detail to the Head 10m
- Sculpting the Hands 11m
- Finishing the Body and Head Sculpt 13m
- Polypainting the Eyes 11m
- Building the Jeans 13m
- Creating a UV Layout for the Jeans 9m
- Starting the Jeans Texture in Photoshop 9m
- Finishing the Jeans Texture 11m
- Using the Jeans Texture to Paint and Sculpt in ZBrush 9m
- Sculpting Wrinkles into the Jeans 13m
- Creating a Shirt with the Topology Tools 6m
- Sculpting and Painting the Shirt 11m
- Building the Vest 11m
- Adding Details to the Vest 13m
- Sculpting and Painting the Vest 14m
- Modeling the Boot Geometry 10m
- Finishing the Boots 7m
- Polypainting the Boots 7m
- Adding Eyebrows with Zspheres 10m
- Building and Sculpting a Moustache 8m
- Using Spotlight to Paint the Face 8m
- Polypainting the Rest of the Body 7m
- Sculpting a Patch for the Vest 19m
- Using Shadowbox to Create a Large Patch for the Vest 13m
- Building the Zippers Using Shadowbox 10m
- Modeling the Belt Buckle 12m
- Using Layers to Add a Facial Scar 7m
- Painting a Tattoo on the Arm 7m
- Adding Wear and Tear to the Jeans 9m
- Making Final Modifications 13m