Course
Skills Expanded
Creating High Resolution Studio Renders in 3ds Max and V-Ray
Throughout these lessons we'll dive into learning the essential techniques for producing high resolution virtual photos of products.
What you'll learn
We'll learn how to approach studio lighting using the real time tools in 3ds Max, V-Ray and HDR Light Studio to quickly set up effective and realistic lighting. We'll focus on how to create realistic shaders and then how to set up V-Ray to get the best results in our final render. By the end of the training you will see how to take a model and turn it into a professional high resolution virtual photograph.
Table of contents
Introduction and Project Overview
1min
Creating High Resolution Studio Renders in 3ds Max and V-Ray
134mins
- Addressing Model Requirements 4m
- Setting up the Studio Environment 2m
- Constructing the Initial Lighting 6m
- Implementing the Realtime Lighting Workflow 4m
- Exploring HDR Light Studio 5m
- Applying the Main Lighting 11m
- Moving the Hdri Lighting 3m
- Preparing V-Ray for Shader Development 4m
- Texture Map Requirements 4m
- Generating Shaders for the Frame 8m
- Forming Shaders for the Wheels 11m
- Designing Shaders for the Crank and Pedals 13m
- Applying Shaders on the Gears 11m
- Creating Shaders for the Brakes and Chain 9m
- Customizing Shaders for the Saddle and Handlebars 8m
- Finalizing the Scene 5m
- Setting up V-Ray for Final Rendering 11m
- Using Backburner 2m
- Retouching in Photoshop 12m