High Poly Robot Modeling for Games in 3ds Max
In this 3ds Max tutorial, we will explore different modeling techniques for high poly model creation using floaters. Software required: 3ds Max 2012.
What you'll learn
In this 3ds Max tutorial, we will explore different modeling techniques for high poly model creation using floaters. Throughout these lessons, we will explore how to block out basic shapes for our cartoonish robot following the sketches that we have. After that, we will move on to block out the basic forms of the robot. We will then follow along with detailing those basic shapes and retopologizing them. We will continue adding floating geometry on top of them and change some things on the fly. At the end of this 3ds Max training, you will have solid understanding of how high poly modeling is used in the game industry, as well as how to organize your final creation and pass it on to another artist who will make the low poly model from it and use it to make normal and occlusion maps. Software required: 3ds Max 2012.
Table of contents
- Robot Sketches Overview 3m
- Setting up the Reference 9m
- Blocking Overall Body and Arm Joints 11m
- Blocking the Arm and Leg Joint 9m
- Refining the Chest and Arms 11m
- Blocking the Head and Legs 13m
- Refining the Arms and Legs 10m
- Blocking the Palm 11m
- Refining the Palm and the Arms 10m
- Refining the Chest Piece 11m
- Refining the Middle Chest Piece 11m
- Setting up the Chest for Retopology 10m
- Blocking the Head and Arm Joints 11m
- Blocking the Rocket Launchers 10m
- Blocking the Back Vents 10m
- Blocking the Main Polygons of the Chest 10m
- Figuring Out the Chest Topology 11m
- Blocking the Back Reactor Piece 9m
- Capping the Head and Arm Joints 10m
- Detailing Head and Arm Joints 11m
- Blocking and Detailing the Rocket Launchers 10m
- Blocking the Rocket Launcher Outside Piece 12m
- Refining the Rocket Launcher Outside Piece 11m
- Blocking the Reactor Outside Piece 10m
- Refining the Reactor and Rocket Pots 10m
- Blocking the Holes for Rockets 13m
- Detailing Our Rocket Pots 11m
- Extending the Rocket Pots 12m
- Refining Out the Final Rocket Pots 11m
- Fixing Edge Flow Problems on the Rocket Pots 7m
- Blocking Out the Basic Rocket 12m
- Refining the Rocket and Adding Bolts 13m
- Setting up the Rockets in the Rocket Pots 10m
- Modeling Out the Reactor Interior 11m
- Modeling the Control Board of the Reactor 12m
- Adding More Details to the Control Board 10m
- Finishing the Control Board 11m
- Cloning and Positioning the Control Board 12m
- Blocking Out the Reactor Core 12m
- Refining Our Complete Reactor Piece 11m
- Adding Tubes to the Rocket Pots 11m
- Modeling Out the Vent Floater 10m
- Detailing and Positioning the Vent Floaters 11m
- Blocking Out the Major Chest Floater Piece 12m
- Refining the Big Chest Floater Piece 11m
- Adding Sphere Detail Bolts to the Chest 11m
- Adding Vents to the Rocket Pots 13m
- Edge Refining the Reactor and the Chest 11m
- Refining the Second Big Floater on the Chest 12m
- Modeling the Sphere Joints 12m
- Modeling the High Poly of the Arm 11m
- Detailing the High Poly of the Arm 11m
- Editing the Base Mesh for the Forearm 6m
- Modeling the Basic High Poly of the Forearm 10m
- Modeling the Forearm Top Piece Mesh 10m
- Refining the Forearm and Blocking Weapon 12m
- Modeling the Weapon Slide Mechanism 11m
- Detailing the Interior of the Forearm 11m
- Blocking the Gun Barrel 11m
- Refining the Interior of the Forearm 11m
- Placing the Forearm and Fixing the Interior 11m
- Modeling the Final Leg 10m
- Refining the Final Leg 9m
- Fixing the Leg Details and Modeling the Pelvis 11m
- Refining the Pelvis Mesh 9m
- Modeling the Main Floater for the Pelvis 11m
- Adding Vents to the Pelvis Mesh 11m
- Refining the Floaters on the Pelvis 4m
- Blocking the High Poly Head 11m
- Refining the Head and Blocking the Eyes 7m
- Finishing the Head and Refining the Eyes 11m
- Fixing the Final Head and Tweaking the Body 7m
- Blocking the Palm and the Finger Joints 11m
- Modeling the Fingers of the Robot 11m
- Adding Panels to the Legs 11m
- Blocking Out Another Floater Mesh 12m
- Creating the Main Floater for the Forearm 12m
- Unlinking and Ungrouping the Meshes 10m
- Adding Smooth Groups to the Leg 11m
- Xforming the Leg 11m
- Attaching the Arm Elements to Pieces 7m
- Xforming the Rocket Pots 11m
- Xforming the Bombs 10m
- Xforming the Reactor of the Robot 9m
- Linking the Elements of the Body 11m
- Setting up Our Final Pose 14m