HDRI Workflow with XSI and Photoshop
Learn the fundamentals of high-dynamic-range imaging and a proven workflow for creating and using HDR images in a multitude of scenarios and projects. Software required: XSI 6.0 or higher, Photoshop CS2 or higher.
What you'll learn
Learn the fundamentals of high-dynamic-range imaging and a proven workflow to creating and using HDR images in a multitude of scenarios and projects. Contains over two hours of project-driven training for artists learning the creative and technical processes of HDRI and image-based lighting with XSI and Photoshop. Popular highlights include: Understanding Properties of HDR Images; Using 32-Bit Color Space; 32-Bit Image vs. 8-Bit Image; Shooting Multiple Exposures with Camera; Bracketed Camera Exposures; Using Mirrored Ball for Environments; Naming and Organization of Exposure Sequences; Assembling Multiple Exposures into one HDR Image; Assembling Panoramic HDR Images; Removing Unwanted Subjects from Images; Color Correcting and Image Enhancement; Adjustment Layers for Image Alterations; Tone Mapping HDR Image for Low-dynamic-range Output; Setting up Image-based Lighting in XSI; Final Gathering in XSI; Setting up Multiple Render Passes; Rendering HDR Images from mental ray. Software required: XSI 6.0 or higher, Photoshop CS2 or higher.
Table of contents
- Capturing HDR Images with Your Camera 8m
- Using a Mirrored Ball to Capture Your Environment 4m
- Using a Fisheye Camera Lens to Capture Your Environment 3m
- Constructing a Multi-exposure HDR Image in Photoshop 6m
- Building a Multi-exposure HDR Image in HDR Shop 4m
- Unwrapping a Mirrored Ball Image in HDR Shop 15m
- Constructing a Panoramic HDR Image in Photoshop (Part 1) 13m
- Constructing a Panoramic HDR Image in Photoshop (Part 2) 15m
- Applying Image Adjustment Effects to Your HDR Images 9m
- Tone-mapping an HDR Image into a Low-dynamic-range Color Space 10m
- Using Softimage Environments as a Method of Image-based Lighting 7m
- Assigning Materials to the 3D Objects in Softimage 7m
- Settings to Improve Render Quality in mental ray 11m
- Exploring Alternative Methods of Setting up Image-based Lighting in Softimage 13m
- Setting up Multiple Render Passes in Softimage 14m
- Rendering High-dynamic-range Images from Softimage 18m