Hard Surface Modeling a Modular Structure for Games in 3ds Max
In this course, we'll look at methods for modular modeling inside 3ds Max. Software required: 3ds Max 2014.
What you'll learn
In this course, we'll look at methods for modular modeling inside 3ds Max. When it comes to creating believable game art, detail and structure are important. With that in mind, we'll cover a detailed process to ensure our model has a final look that'll transition well. We'll also make sure our models will work later in the process, such as baking and detailing in ZBrush. By the end of this 3ds Max tutorial, you'll understand the subdivision modeling practices needed to finish out your own modular structure for games. Software required: 3ds Max 2014.
Table of contents
- Examining Our Design 7m
- Speeding up Our Workflow with Hotkeys 6m
- Finalizing the Central Pillar 10m
- Finalizing the Top Torus 10m
- Refining the Top Corners 10m
- Finalizing the Top Corners 10m
- Refining the Central Body 10m
- Finalizing the Top Structure 10m
- Redesigning the Bottom Section 11m
- Refining the Bottom Section 9m
- Finishing the Bottom Section 11m
- Re-examining the Modularity of the Structure 8m