Creating a Handgun in ZBrush
In this ZBrush tutorial, we will use a variety of hard-surface tools to build a realistic handgun in ZBrush 4. Software required: ZBrush 4 and up.
What you'll learn
In this ZBrush tutorial, we will use a variety of hard-surface tools to build a realistic handgun in ZBrush 4. ZBrush 4 has a number of tools that make building hard surface models incredibly easy. In this series of lessons, we will use those hard surface tools to sculpt a realistic handgun. We will start by using Shadowbox to block out a base for the gun. We will use the powerful clipping brushes to shape the model before creating our own new topology for the mesh, complete with subdivision levels and projected detail. We will use the polish brushes to add bevels and create smooth transitions with hard edges to refine the mesh. We will look at several ways of building accessories, including mesh extraction for the back strap, the topology tools for the grips, and Shadowbox for many of the smaller but complex pieces. We will finish up our project by adding materials to the different pieces and use Spotlight to paint a texture for the grips. In the end, you will not only have created a realistic handgun from scratch using only ZBrush, but you will then have the knowledge you need to create your own guns and weapons in ZBrush. Software required: ZBrush 4 and up.
Table of contents
- Building a Base for the Frame with Shadowbox 7m
- Defining the Main Shapes of the Gun 7m
- Beveling the Trigger Guard 9m
- Building New Topology for the Gun 9m
- Extruding the Ejection Port 7m
- Detailing the Slide and Frame 4m
- Detailing the Muzzle 8m
- Building the Front and Rear Sights 9m
- Building the Trigger and Hammer 8m
- Extracting the Back Strap 9m
- Building the Grips Using the Topology Tools 13m
- Sculpting the Hand Grips 7m
- Building the Magazine Release 6m
- Modeling the Magazine 5m
- Building the Slide Stop with Shadowbox 9m
- Building the Safety 8m
- Adding Materials and Texture 8m
- Sculpting Final Details 9m