Guerrilla Lighting and Rendering Tactics in Maya
In this tutorial, we will tackle a lighting challenge with small-scale production needs in mind.
What you'll learn
In this tutorial, we will tackle a lighting challenge with small-scale production needs in mind. Intended for small-scale productions, this tutorial walks through one lighting and rendering workflow that introduces new tools, techniques, and workarounds. We will exploit the environment-sampling power of portal lights, build a fake GI solution with projected light fields, and use MEL scripts to automate tedious tasks. These methods won't work for every scenario, but they can be very useful tools for the guerrilla CG filmmaker.
Table of contents
- Gamma Correction and Linear Workflow 8m
- Portal Lights for Indirect Sky Lighting 6m
- Render Settings 6m
- Creating a Fake Sky 14m
- Creating Fake Ambient Lighting 12m
- Introducing the Art Deco Train Station 8m
- Lighting up the Windows 12m
- Creating Direct / Indirect Lighting with Portals 15m
- Faking Gi with Ambient-occluded Light Fields 35m
- Faking Glossy Reflections with Env_blur 33m
- Setting up the Final Renders 22m
- Compositing Overview and Final Thoughts 10m