Guerrilla Compositing Tactics in Maya and NUKE
In this tutorial, we'll work through a guerrilla-style compositing workflow in NUKE, focusing on a holistic approach to color and depth effects. These video lessons will introduce a compositing workflow that emphasizes efficiency. Software required: Maya 2011, NukeX 6.1.
What you'll learn
In this tutorial, we'll work through a guerrilla-style compositing workflow in NUKE, focusing on a holistic approach to color and depth effects. These video lessons will introduce a compositing workflow that emphasizes efficiency. We'll look at a variety of color correction methods, depth and height-based haze, and faked camera effects such as depth of field and motion blur. Throughout, we'll develop a visual style for our comp that will be easy to replicate and re-use for later shots. Software required: Maya 2011, NukeX 6.1.
Table of contents
- Taking a Look at the Space Port Scene 6m
- Working with Rendered Outputs 14m
- Color Correcting Our Shot 17m
- Guerrilla Organization Tactics 6m
- Working with Depth and Height: Part 1 13m
- Working with Depth and Height: Part 2 12m
- Faking Motion Blur and Depth of Field 10m
- Layering Volumetrics and Lens Effects 11m
- Creating Engine Glare 7m
- Final Touches with the Space Port Comp 18m
- Space Port Final Result 2m
- Faking Volumetrics with Fbx Camera Data 20m