Gory Effects on a Budget in CINEMA 4D and NUKE
In this series of tutorials, we will go through the process of texturing, rigging, animating, lighting, rendering, and compositing a CG model of guts onto a live-action plate of a zombie. Software required: CINEMA 4D R14, NUKE 7.0v8.
What you'll learn
In this series of tutorials, we will go through the process of texturing, rigging, animating, lighting, rendering, and compositing a CG model of guts onto a live-action plate of a zombie. The best part is, we're doing it on a budget. We know that some of you out there have some fun footage lying around that you'd like to turn into a gory VFX shot. However, there are a lot of challenges that come with using footage that was not originally shot in the best circumstances. You might not have access to some of the tools that a big studio would use and that is okay, because we are going to go through the steps of how to get around those issues. We begin in CINEMA 4D with bringing in the live action plate to get an idea of how the model should move to match the footage. We then go through the process of using deformers to get realistic movements for the soft parts of the model. After setting up our render to get all the passes we need for our composite, we move to NUKE where we set up our read nodes with all the pieces we will need to create the shot. We then use a series of RotoPaint nodes to remove unwanted things in our shot as well as create blood on the ground behind the zombie. We use a unique color correction method for utilizing our shadow pass that gets us a perfect match to the color and tint of the live action shadows. By the end of this course, you will not only be equipped to create a zombie limb replacement from start to finish but you will also have picked up lots of useful tips and techniques for turning your budget shot into a finished piece. Software required: CINEMA 4D R14, NUKE 7.0v8.
Table of contents
- Creating the Background Plate and a Calibrated Camera in CINEMA 4D 9m
- Procedural Texture Creation 13m
- Finishing the Texturing 8m
- Matching the Carcass Animation to the Body Movements 14m
- Using an Ffd to Make the Guts Slide 13m
- Perfecting the Use of Ffd to Make the Heart Slide 12m
- Using a Bend Deformer to Make the Lower Spine Bones Move 12m
- Adding Jiggle Deformers 12m
- Lighting Using the Sky 4m
- Creating the Ground Plane and Its Texture 13m
- Pinning the Textures and Adding Compositing Tags 10m
- Rendering the Guts 10m
- Bringing in and Setting up the Rendered Frames in NUKE 3m
- Using a Rotopaint Node to Cover the Poster Board 6m
- Tracking the Shot for the Rotopaint Transformation 4m
- Using the Clean Plate and Creating a Rotoscope for the Legs of the Zombie 9m
- Transforming the Clean Plate with the Tracking Data 3m
- Merging the Guts 6m
- Adding the Shadow with Color Correction 12m
- Adding Blood on the Ground 10m
- Continuing to Paint the Blood 13m
- Merging Rotopaints for Blood Highlights 7m
- Animating the Blood to Match the Zombie Movement 8m
- Blurring and Color Correction 7m