Course
Skills Expanded
Getting Started with ZBrush
In this course, we will get up to speed quickly in ZBrush by getting a comprehensive overview of the available tools and techniques. Software required: ZBrush 3.1 and up.
What you'll learn
In this course, we will get up to speed quickly in ZBrush by getting a comprehensive overview of the available tools and techniques. Software required: ZBrush 3.1 and up.
Table of contents
Introduction and Project Overview
0mins
Getting Started with ZBrush
130mins
- Pixols and the 2.5D Canvas 3m
- Getting Around the Interface 9m
- Painting with 2.5D Brushes 5m
- Working with Tools 6m
- Importing Geometry into ZBrush 5m
- Subdividing Your Geometry 5m
- Getting Started with Sculpting 4m
- Sculpting Brush Types and Settings 11m
- Using Strokes and Alphas 6m
- Masking and Hiding Geometry 6m
- Working with Materials 8m
- Polypainting in ZBrush 10m
- Rendering Images and Movies 11m
- Working with SubTools 6m
- Using 3D Layers 6m
- Posing Characters Using Transpose 6m
- Using ZSpheres to Create Base Geometry 5m
- Creating Normal and Displacement Maps 8m
- Extending ZBrush with Plug-ins 9m