Getting Started with Texturing in MODO
MODO is a great all-around 3D application, offering tools over a wide range of disciplines. Software required: MODO 701.
What you'll learn
MODO is a great all-around 3D application, offering tools over a wide range of disciplines. One of those disciplines is texture painting and MODO has a robust set of texture tools to enable us to finish the look of our models right inside the application, making for a smooth, efficient, and flexible workflow. In this MODO tutorial, we'll use a simple creature model from the sculpting course to learn the basics of painting textures in MODO. We'll talk about setting up materials and working with basic channels. We'll learn to create new textures and use MODO's painting tools to create a custom look. We'll learn to use detail from photographs with Image Ink and learn to blend multiple texture layers together in the Shader Tree to get the effect we want. We'll also learn to add procedural layers for different effects and learn to bake all of our different texture maps down into single efficient images. Throughout the tutorial, we'll cover some of the most common painting tools, brush tips, and nozzle settings that will allow us to detail our creature very quickly. In the end, you'll have the knowledge you need to begin painting your own models in MODO. Software required: MODO 701.
Table of contents
- Setting the Scene 6m
- Starting the Base Texture 8m
- Layering the Back Texture 7m
- Blending Layers Together 8m
- Repurposing Texture Maps 6m
- Painting Spots and Blemishes 7m
- Adding Subtle Markings 6m
- Painting a Defined Skin Pattern 8m
- Painting a Specular Map 10m
- Texturing the Eye with a Procedural Layer 4m
- Painting an Iris Texture 6m
- Baking Maps Together 5m
- Adding Occlusion 17m