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Getting Started with Texturing in MODO

MODO is a great all-around 3D application, offering tools over a wide range of disciplines. Software required: MODO 701.

Justin Marshall - Pluralsight course - Getting Started with Texturing in MODO
by Justin Marshall

What you'll learn

MODO is a great all-around 3D application, offering tools over a wide range of disciplines. One of those disciplines is texture painting and MODO has a robust set of texture tools to enable us to finish the look of our models right inside the application, making for a smooth, efficient, and flexible workflow. In this MODO tutorial, we'll use a simple creature model from the sculpting course to learn the basics of painting textures in MODO. We'll talk about setting up materials and working with basic channels. We'll learn to create new textures and use MODO's painting tools to create a custom look. We'll learn to use detail from photographs with Image Ink and learn to blend multiple texture layers together in the Shader Tree to get the effect we want. We'll also learn to add procedural layers for different effects and learn to bake all of our different texture maps down into single efficient images. Throughout the tutorial, we'll cover some of the most common painting tools, brush tips, and nozzle settings that will allow us to detail our creature very quickly. In the end, you'll have the knowledge you need to begin painting your own models in MODO. Software required: MODO 701.

Table of contents

About the author

Justin Marshall - Pluralsight course - Getting Started with Texturing in MODO
Justin Marshall

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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