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Getting Started with Replicators in MODO

In this series of lessons, we'll learn to use replicators to quickly populate scenes in MODO 401. Software required: modo 401.

Justin Marshall - Pluralsight course - Getting Started with Replicators in MODO
by Justin Marshall

What you'll learn

In this series of lessons, we'll learn to use replicators to quickly populate scenes in MODO 401. Whether you're populating a library with books, creating an insect stampede, or building your own corn field, replicators are great tools for dispersing a huge number of objects throughout your scene, while still allowing you to work effectively. These replicas won't be displayed in your 3d view, but will render with all of their shading and material information. In this course, we'll cover the basics of replicas and how they're different from mesh items and instances. Then using a desert scene as our example, we'll look at replicator items and how to set them up. We'll also cover methods for randomizing the transforms of the replicas and using surface generators. We'll also explore a few methods for modulating the placement of our replicas. Upon completion, you'll have a good understanding of replicas and you'll be able to put them to use in your own MODO projects. Software required: modo 401.

Table of contents

About the author

Justin Marshall - Pluralsight course - Getting Started with Replicators in MODO
Justin Marshall

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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