Getting Started with Modeling in Fusion 360
In this Fusion 360 tutorial, we'll explore the various modeling tools and general workflow of this new player in the mechanical and industrial design software options. Software required: Fusion 360.
What you'll learn
In this Fusion 360 tutorial, we'll explore the various modeling tools and general workflow of this new player in the mechanical and industrial design software options. By building the various pieces of a chess set, a boat hull, and a coffee mug we'll cover all the major modeling tools and principles of parametric and T-spline modeling available in the software. Whether you're a tinkering hobbyist, industrial design student or big industry player, this software should play a valuable role in your toolset and has various licensing options available that would suit most budgets and needs. By the end of this Maya training, you'll be able to create your own designs ready for production. Software required: Fusion 360.
Table of contents
- Installing Fusion 360 8m
- Exploring the Interface 10m
- Discovering the Workspaces 5m
- Starting a Design 11m
- Exploring Modeling Functions 8m
- Using the Boolean and Cutting Functions 8m
- Introducing the Pipe Function 6m
- Reviewing Additional Boolean Functions 11m
- Polygon Modeling 10m
- Creating the Knight 12m
- Using the Extrusion and Sweep Tools 10m
- Adding a Decal 8m
- Using the Patch and Surface Tools 8m
- Looking at Additional Sculpting Tools 12m
- Final Thoughts 9m