Getting Started with ICE in Softimage
In this series of lessons, we'll learn how to use the Interactive Creative Environment inside Softimage to create particle effects. Software required: Softimage 2011.
What you'll learn
In this series of lessons, we'll learn how to use the Interactive Creative Environment inside Softimage to create particle effects. We built this course for people who have never touched ICE because it's such a powerful system that users of other applications find very useful. We'll begin this project by learning the basic concepts behind ICE, such as the main uses of ICE, the basic workflow of ICE and how ICE nodes work together. We'll then learn about the various data types and the importance of context while working in ICE. Once we understand the ideas behind ICE, we will take a few lessons to familiarize ourselves with the Softimage interface. Then we will begin building a particle simulation from the ground up and learn about various ICE nodes and workflows. We'll finish by rendering out an image sequence of our finished particle simulation. This series of lessons was designed to launch someone who has never touched Softimage into being comfortable with the interface and working with ICE. This will allow us to create particle simulations in ICE quickly and easily and begin exploring this powerful platform. Software required: Softimage 2011.
Table of contents
- What Is ICE? 5m
- Understanding 7m
- The Importance of Context When Connecting Nodes 6m
- Understanding the Softimage Interface and Importing Geo 6m
- Creating New Objects and Working with Objects in Softimage 7m
- Selection Tools and Adding an ICE Particle Simulation 5m
- Editing ICE Properties and Playback 11m
- Working with Nodes and Adding Forces into Our Scene 9m
- Making Our Particles Interact with Geometry in the Scene 10m
- Fixing Collision Issues and Quickly Getting Data from Our Scene 5m
- Rendering ICE Particles 9m
- Creating a Curve to Make Our Particles Flow Along the Tube 10m
- Using Random Value Nodes to Drive Various Attributes 10m
- Creating and Controlling Strands to Create a Tail for the Particles 10m
- Using Show Values to See Info and How to Use Test Nodes 10m
- Using Get and Set Data Nodes to Turn Our Particles Black 8m
- Using an Execute Node to Make Multiple Changes 8m
- Rendering Our Sequence and Having Particles Exist at the Beginning 9m