Getting Started with BodyPaint 3D
In this course, we will cover the basics of working in BodyPaint 3D. Software required: BodyPaint 3D 4.5.
What you'll learn
In this course, we will cover the basics of working in BodyPaint 3D. Creating believable texture maps is a huge part of creating great characters, props, and environments. BodyPaint 3D is fantastic tool for painting textures interactively on our models, while keeping a lot of the functionality that comes from working in a 2d image editing application. BodyPaint 3D is widely used in the industry and knowing how to use this powerful program will really help you work faster and smarter. In this course, we will get a good jump start on working in BodyPaint 3D. We will go over the interface and talk about where everything is located. We will go through the process of setting up textures for our models, complete with multiple channels and layers. We'll cover painting concepts and tools including working with brushes and color. We'll also look at useful concepts like Projection Painting and using the Raybrush Render View to get a better idea of what your texture will look like as you paint. We'll also go over some of the ways you can integrate BodyPaint 3D with other applications like Photoshop, Maya, or 3ds Max. Once you are done, you will be able to jump in and start texturing your own models in BodyPaint 3D. Software required: BodyPaint 3D 4.5.
Table of contents
- The BodyPaint 3D Interface 8m
- Using the Paint Setup Wizard 7m
- UV Basics 7m
- Beginning the Painting Process 10m
- Painting Workflows 10m
- Working with Texture Files 6m
- Extracting Data from External Images 6m
- Using Projection Painting 10m
- Working with Layers 12m
- Working with Channels 10m
- Using the Raybrush Render View 8m
- Adjusting Texture Maps 8m
- Exploring Other Paint Tools 11m
- Using BodyPaint 3D with Photoshop 9m
- Painting Luminance 6m
- Using BodyPaint with Other Applications 15m