Getting Messy with Debris for Games in 3ds Max
In this series of tutorials we will be discussing several techniques for creating debris for games. Software required: 3ds Max 2014, Photoshop CS4, Mudbox 2014.
What you'll learn
In this series of tutorials we will be discussing several techniques for creating debris for games. We'll start out by learning how to utilize decals to create debris that may be too tedious to model and to place in a game environment. After that we'll learn a very simple technique for creating a trash bag that will be used in our large debris pile, which we'll create later in the course. Once that is finished we'll discuss why static assets are crucial for game environments and how we can prepare them for use in a game engine. Then we'll discuss assets that will use physics in the game engine and how we as the artist help in that technical workflow. To wrap up these lessons, we'll discuss how to easily create shattered glass using the MassFX system in 3ds Max. Software required: 3ds Max 2014, Photoshop CS4, Mudbox 2014.
Table of contents
- Using Decals to Create Paper Debris 7m
- Applying Decals 6m
- Modeling a Trash Bag Static Asset 6m
- Sculpting the Trash Bag 8m
- Extracting the Normal Map 8m
- Creating the Large Debris Pile 8m
- Preparing the Large Debris Pile for Export 9m
- Preparing Assets with Physics Properties 8m
- Shattering Glass 7m
- Finishing the Shattered Glass 10m