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Getting Messy with Debris for Games in 3ds Max

In this series of tutorials we will be discussing several techniques for creating debris for games. Software required: 3ds Max 2014, Photoshop CS4, Mudbox 2014.

Joshua Kinney - Pluralsight course - Getting Messy with Debris for Games in 3ds Max
by Joshua Kinney

What you'll learn

In this series of tutorials we will be discussing several techniques for creating debris for games. We'll start out by learning how to utilize decals to create debris that may be too tedious to model and to place in a game environment. After that we'll learn a very simple technique for creating a trash bag that will be used in our large debris pile, which we'll create later in the course. Once that is finished we'll discuss why static assets are crucial for game environments and how we can prepare them for use in a game engine. Then we'll discuss assets that will use physics in the game engine and how we as the artist help in that technical workflow. To wrap up these lessons, we'll discuss how to easily create shattered glass using the MassFX system in 3ds Max. Software required: 3ds Max 2014, Photoshop CS4, Mudbox 2014.

Table of contents

About the author

Joshua Kinney - Pluralsight course - Getting Messy with Debris for Games in 3ds Max
Joshua Kinney

Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games.

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