Creating Gameplay Elements Using Kismet in UDK
In this series of UDK tutorials, we are going to learn the core fundamentals of working with Kismet in UDK to give you a strong understanding of how this powerful system works. Software required: Unreal Development Kit (February 2013).
What you'll learn
In this series of UDK tutorials, we are going to learn the core fundamentals of working with Kismet in UDK to give you a strong understanding of how this powerful system works. To start, we'll learn about the interface and how to navigate the Kismet editor. After that we'll learn how to work with sequences and create a simple toggleable light. Then we'll ramp up the course by completing several mini projects that are common in most single player games, like doors, elevators, enemy behaviors, puzzles, cinematics and boss battles. Each mini project will have it's own set of challenges and will allow us to explore many of the common sequence objects found in Kismet. So by the end of this UDK training, you'll have a very strong core understanding of how to create gameplay using Kismet in UDK. Software required: Unreal Development Kit (February 2013).
Table of contents
- Breaking Down the Interface 12m
- Working with Sequences 13m
- Creating a Proximity Door 14m
- Creating an Elevator 10m
- Spawning Sentries 8m
- Creating Sentry Movement 8m
- Adding the Combat Loop 12m
- Creating a Locked Door 9m
- Beginning the Puzzle 11m
- Setting up the Puzzle Logic 13m
- Setting up the Cinematic Actor 13m
- Setting up the Cinematic Camera 5m
- Creating the Boss Battle 10m