Creating Game Weapons in Softimage and ZBrush
In this series of tutorials, we are going to go through the process of building and detailing a home-made zombie weapon using Softimage and ZBrush. Software required: ZBrush 4R6, Softimage 2014, Marmoset Toolbag.
What you'll learn
In this series of tutorials, we are going to go through the process of building and detailing a home-made zombie weapon using Softimage and ZBrush. When building 3D assets, the ability of your computer to manipulate those objects is limited, especially when dealing with very high resolution meshes. Because of this, we use 2D images, like normal maps, to simulate the high resolution detail in a way that we can more easily use. We'll begin by building the base geometry for our weapon in Softimage. Once the base geometry is modeled, we will detail and paint the improvised weapon in ZBrush using a variety of techniques. To finish up, we will generate maps for the color and sculpted detail before view our game weapon in Marmoset Toolbag. When you are done, you will have a better understanding of the workflow involved in building and sculpting high resolution props and set pieces with Softimage and ZBrush and creating usable assets from them. Software required: ZBrush 4R6, Softimage 2014, Marmoset Toolbag.
Table of contents
- Starting the Base Geometry 10m
- Finishing the Base Geometry 9m
- Creating a UV Layout 12m
- Transferring Geometry to ZBrush 3m
- Texturing the Bat 6m
- Adding Raised Wood Grain 3m
- Adding the Straps 9m
- Detailing the Re-bar 6m
- Painting the Blades 9m
- Adding Bolts 10m
- Projecting the Geometry 4m
- Exporting Maps 7m
- Viewing the Game Asset 7m