Creating Game Weapons in Softimage and Mudbox
In this series of tutorials, we will go through the process of building and detailing a real-time crossbow using Softimage and Mudbox. Software required: Softimage 2014, Mudbox 2014, Marmoset Toolbag.
What you'll learn
In this series of tutorials, we will go through the process of building and detailing a real-time crossbow using Softimage and Mudbox. When building 3D assets, the ability of your computer to manipulate those objects is limited, especially when dealing with very high resolution meshes. Because of this, we use 2D images, like normal maps, to simulate the high resolution detail in a way that we can more easily use. We'll begin by building the base geometry for our crossbow in Softimage. Once the base geometry is modeled, we will detail and paint the weapon in Mudbox. To finish up, we will generate maps for the color and sculpted detail before viewing our crossbow in Marmoset Toolbag. When you are done, you will have a better understanding of the workflow involved in building and sculpting high resolution props and set pieces with Softimage and Mudbox and creating usable assets from them. Software required: Softimage 2014, Mudbox 2014, Marmoset Toolbag.
Table of contents
- Blocking in the Crossbow Body 8m
- Finishing the Crossbow Body 10m
- Modeling the Limbs 10m
- Building the Pulleys and Cables 10m
- Finishing the Front of the Crossbow 6m
- Modeling the Arrow 6m
- Adding the Scope 10m
- Creating a UV Layout 13m
- Transferring Geometry to Mudbox 4m
- Sculpting the Base 10m
- Painting the Base 11m
- Adding Dirt and Grime 8m
- Painting a Specular Map 6m
- Painting the Front of the Crossbow 12m
- Exporting Maps and Geometry 5m
- Viewing the Real-time Result 6m