Creating Game Weapons in Maya and Mudbox
In this course ,we will use a Maya to Mudbox workflow to build and texture a detailed dagger. Software required: Mudbox 2009 and up, Maya 2008 and up.
What you'll learn
In this course ,we will use a Maya to Mudbox workflow to build and texture a detailed dagger. This course will take you through the workflow of using Mudbox and Maya to create props or set pieces that appear highly detailed, but are a low enough resolution that they can be easily manipulated in real-time environments. Mudbox is a great package for sculpting high resolution detail, but there is a process of getting all of that data out of Mudbox in a usable state. Using an ancient dagger, we'll cover the modeling of the base geometry and UV layout in Maya. We will also go over the sculpting and detailing in Mudbox, as well as painting textures using multiple channels. We'll finish up by bringing all of that detail back into Maya in the form of normal maps. Software required: Mudbox 2009 and up, Maya 2008 and up.
Table of contents
- Building the Weapon Base 9m
- Laying Out the UVs 12m
- Detailing the Blade 7m
- Detailing the Guard and Hilt 8m
- Using Stencils to Add Detail 6m
- Painting the Blade Texture 7m
- Painting the Guard and Hilt Texture 7m
- Painting Specular Maps 6m
- Exporting Geometry and Maps from Mudbox 6m
- Transferring Maps in Maya 8m