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Creating Game Weapons in 3ds Max and ZBrush

In this course, we will use a 3ds Max to ZBrush workflow to build and texture a detailed battle axe. Software required: ZBrush 3.1 and up, 3ds Max 2010 and up.

Justin Marshall - Pluralsight course - Creating Game Weapons in 3ds Max and ZBrush
by Justin Marshall

What you'll learn

In this course, we'll go through the process of building a detailed 3d battle axe, complete with normal maps and textures, using both 3ds Max and ZBrush. Throughout the training, we'll illustrate some of the ways you can use these packages together. We'll start by creating the base axe geometry from scratch in 3ds Max. We'll then completely sculpt and paint the axe in ZBrush using a variety of techniques. To finish up, we'll generate maps for the color and sculpted detail and reapply those in 3ds Max. In the end, you'll have a better understanding of the workflow of building and sculpting high resolution props and set pieces with 3ds Max and ZBrush and creating usable assets from them. Software required: ZBrush 3.1 and up, 3ds Max 2010 and up.

Table of contents

About the author

Justin Marshall - Pluralsight course - Creating Game Weapons in 3ds Max and ZBrush
Justin Marshall

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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