Game Prop Workflows in Maya and Marmoset Toolbag
In this tutorial we will learn how to create various props using Maya for modeling and UVs. Software required: Maya 2012 , Photoshop CS6 , nDo2, dDo, Marmoset Toolbag, ZBrush4R4.
What you'll learn
In this tutorial we will learn how to create various props using Maya for modeling and UVs. Photoshop will be used for texturing, and creative plugins like Ndo2 and Ddo will be used for normal mapping and adding extra detail to our model. We will finish our presentation and testing phase by running the models through the engine and renderer called Marmoset Toolbag. By the end of this tutorial you should have a greater understanding of good practical workflows for creating props. Software required: Maya 2012 , Photoshop CS6 , nDo2, dDo, Marmoset Toolbag, ZBrush4R4.
Table of contents
- Exploring All the Tools We Will Be Using 8m
- Looking at the Props We Are Going Build 5m
- Modeling the Wooden Crate 8m
- Creating the Diffuse Texture for the Crate 6m
- Creating Our First Normal Map with Ndo2 10m
- Checking Our Map Inside of Marmoset 9m
- Creating a Wood Preset in Ndo2 6m
- Modeling Our Wooden Pallet 12m
- Preparing Our Mesh for Polypainting 20m
- Troubleshooting Our Exported Obj 10m
- Creating the Final Boards for Our Pallet 5m
- Creating the Normal Map for Our Pallet 7m
- Alternate Method Diffuse and Normal Maps 8m
- Creating the Metal Barrel 9m
- Creating the UVs for Our Barrel 12m
- Starting to Texture the Barrel 10m
- Adding Wear and Dirt to Our Texture 12m
- Creating the Normal Map for Our Barrel 8m
- Creating Our Traffic Cone 10m
- Creating the Diffuse Map for Our Cone 10m
- Exploring Ddo and Adding Detail to Our Texture 6m
- Using Ddo to Create an Alternate Diffuse Texture 6m
- Preparing Our Model to Go from Maya to Toolbag 6m
- Creating a Compelling Render with Marmoset Toolbag 10m