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Game Prop Concept Fundamentals

This course will teach you how to create a detailed concept ready for real world game development studios. Software required: Photoshop.

Dan John Cox - Pluralsight course - Game Prop Concept Fundamentals
by Dan John Cox

What you'll learn

Concept art in the games industry is an incredibly competitive field, you'll want to be equipped with the best understanding of modern requirements and expectations. In this course, Game Prop Concept Fundamentals, you'll start to understand the techniques and thought processes to help you get a foundational understanding of the needs of this field. First, you'll discover working with an existing design language. Next, you'll explore the process of thumbnail creation. Finally, you'll learn drawing or using 3D to create better structured drawings and how to finalize a concept package for game development. By the end of this course, you'll be able to create compelling high detailed models for game development. Software required: Photoshop.

Table of contents

About the author

Dan John Cox - Pluralsight course - Game Prop Concept Fundamentals
Dan John Cox

Dan John Cox has worked in the games industry for 8 years as both an environmental, concept, and character artist.

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