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Game Mechanic Design Fundamentals

Learn the basics of Game Mechanic Design and the ideologies and iteration that went into planning the game systems of Swords and Shovels.

Joshua Kinney - Pluralsight course - Game Mechanic Design Fundamentals
by Joshua Kinney
Thomas Winkley - Pluralsight course - Game Mechanic Design Fundamentals
by Thomas Winkley

What you'll learn

Do you have an idea for a stellar game world, but aren’t sure how to figure out the gameplay loop? If so, Game Mechanic Design Fundamentals is the course for you. First, analyze the game's objectives. Next, find the fun within your world. Finally, document and analyze your gameplay, and prepare yourself to iterate after prototyping. Upon completion of this course, you’ll have the understanding and skills necessary to start documenting mechanics for your future game.

Table of contents

About the authors

Joshua Kinney - Pluralsight course - Game Mechanic Design Fundamentals
Joshua Kinney

Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games.

More Courses by Joshua
Thomas Winkley - Pluralsight course - Game Mechanic Design Fundamentals
Thomas Winkley

Thomas Winkley is a gamer, podcast producer, programmer and, audio nut. He finds joy in showing others how to do cool stuff.

More Courses by Thomas