Sculpting a Stylized Game Environment in ZBrush and 3ds Max
Throughout these lessons we'll learn how to sculpt a stylized game environment. Software required: ZBrush 4R7, Photoshop CC 2014, 3ds Max 2015.
What you'll learn
Throughout these lessons we'll learn how to sculpt a stylized game environment. We will look at different methods of sculpting environments in ZBrush. We will start by using 3ds Max to create a block-out based on our sketch. We will then use ZBrush to create different surfaces such as stone, cloth, and metal. By the end of this tutorial, you will have a solid understanding of workflows that can be used to create a stylized game environment. Software required: ZBrush 4R7, Photoshop CC 2014, 3ds Max 2015.
Table of contents
- Sculpting Stylized Metal Material 7m
- Laying out the Stone Floor 7m
- Customizing ZBrush User Interface 8m
- Rendering in Marmoset Toolbag 12m
- Sculpting Stone Wear and Damage 8m
- Reusing Sculpts 10m
- Creating Symbol Brush 10m
- Adding Cracks to Stone 10m
- Sculpting Stone Pillar 12m
- Creating a Boulder 8m
- Modeling a Stone Wall 9m
- Sculpting Mortar for a Stone Wall 8m
- Creating Cloth Simulation 8m
- Sculpting Stylized Cloth Folds 10m
- Sculpting Stylized Metal Material 9m
- Laying out the Stone Floor 6m
- Modeling Terrain 8m
- Rendering in Marmoset Toolbag 8m