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Course
- Core Tech
Sculpting a Stylized Game Environment in ZBrush and 3ds Max
Throughout these lessons we'll learn how to sculpt a stylized game environment. Software required: ZBrush 4R7, Photoshop CC 2014, 3ds Max 2015.
What you'll learn
Throughout these lessons we'll learn how to sculpt a stylized game environment. We will look at different methods of sculpting environments in ZBrush. We will start by using 3ds Max to create a block-out based on our sketch. We will then use ZBrush to create different surfaces such as stone, cloth, and metal. By the end of this tutorial, you will have a solid understanding of workflows that can be used to create a stylized game environment. Software required: ZBrush 4R7, Photoshop CC 2014, 3ds Max 2015.
Table of contents
About the author
Alex was born in Soviet Latvia. Since childhood he has loved to build and create, leading him to a love for architecture.
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