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Sculpting a Stylized Game Environment in ZBrush and 3ds Max

Throughout these lessons we'll learn how to sculpt a stylized game environment. Software required: ZBrush 4R7, Photoshop CC 2014, 3ds Max 2015.

Alex Jerjomin - Pluralsight course - Sculpting a Stylized Game Environment in ZBrush and 3ds Max
by Alex Jerjomin

What you'll learn

Throughout these lessons we'll learn how to sculpt a stylized game environment. We will look at different methods of sculpting environments in ZBrush. We will start by using 3ds Max to create a block-out based on our sketch. We will then use ZBrush to create different surfaces such as stone, cloth, and metal. By the end of this tutorial, you will have a solid understanding of workflows that can be used to create a stylized game environment. Software required: ZBrush 4R7, Photoshop CC 2014, 3ds Max 2015.

Table of contents

About the author

Alex Jerjomin - Pluralsight course - Sculpting a Stylized Game Environment in ZBrush and 3ds Max
Alex Jerjomin

Alex was born in Soviet Latvia. Since childhood he has loved to build and create, leading him to a love for architecture.

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