Game Environment Modeling Fundamentals
In this course, you'll learn how to create a block out and a high resolution sculpt of a stylized dungeon scene. Required Software: 3ds Max, ZBrush, Photoshop, Marmoset Toolbag.
What you'll learn
Environment modeling is an essential part of game level creation. In this course, Game Environment Modeling Fundamentals, you'll start with creating a black out of a dungeon scene. Next, you'll split the scene in to individual assets, and will sculpt high resolution props in ZBrush. Finally, you'll take it in to Marmoset Toolbag and create a final render of the scene. By the end this course, you'll know how to layout and model your own game environment. Required Software: 3ds Max, ZBrush, Photoshop, Marmoset Toolbag.
Table of contents
- Creating Base Mesh for the Floor 14m
- Creating Base Mesh for the Bridge 10m
- Creating Base Mesh for the Barriers 11m
- Creating Base Mesh for the Walls 8m
- Creating Base Mesh for the Door - Part 1 13m
- Creating Base Mesh for the Door - Part 2 9m
- Creating Base Mesh for the Statue 6m
- Creating Base Mesh for the Flag 5m
- Basic Stone Sculpting 10m
- Creating Additional Stones for the Pillar 10m
- Creating High Resolution Base Mesh for Metal Work 6m
- Sculpting Metal in ZBrush 9m
- Creating Floor Mesh in ZBrush 9m
- Adding More Wear to the Floor 5m
- Creating Head Sculpture for the Door 12m
- Sculpting a Door Frame 14m
- Sculpting Inner Door 14m
- Reusing Head Prop for the Statue 8m
- Adding Detail to the Statue 9m
- Sculpting a Flag 5m
- Damaging the Bridge 8m
- Sculpting the Wood Plank 9m