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Game Environment Modeling Fundamentals

In this course, you'll learn how to create a block out and a high resolution sculpt of a stylized dungeon scene. Required Software: 3ds Max, ZBrush, Photoshop, Marmoset Toolbag.

Alex Jerjomin - Pluralsight course - Game Environment Modeling Fundamentals
by Alex Jerjomin

What you'll learn

Environment modeling is an essential part of game level creation. In this course, Game Environment Modeling Fundamentals, you'll start with creating a black out of a dungeon scene. Next, you'll split the scene in to individual assets, and will sculpt high resolution props in ZBrush. Finally, you'll take it in to Marmoset Toolbag and create a final render of the scene. By the end this course, you'll know how to layout and model your own game environment. Required Software: 3ds Max, ZBrush, Photoshop, Marmoset Toolbag.

Table of contents

About the author

Alex Jerjomin - Pluralsight course - Game Environment Modeling Fundamentals
Alex Jerjomin

Alex was born in Soviet Latvia. Since childhood he has loved to build and create, leading him to a love for architecture.

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