Creating Game Combat Animations in Maya
Throughout this tutorial, we'll go through the process of creating animation assets for game combat. Software required: Autodesk Maya 2013.
What you'll learn
Throughout this tutorial, we'll go through the process of creating animation assets for game combat. We will discuss the mechanics of how animations work in a state engine, the importance of reference, creating cycling animations like the combat idle, creating attacks that look great, but still meet the time considerations of gameplay. We will also ensure that animations have proper weight and power. By the end of this training, you will have a thorough understanding of how to create animations that work well in the game engine while being powerful and dynamic. Software required: Autodesk Maya 2013.
Table of contents
- Game Animation Mechanics 6m
- Importance of Video Reference 9m
- Creating the Zero Pose 11m
- Creating the Idle Cycle 13m
- Extending the Idle Cycle 11m
- Creating Key Poses for a Quick Attack 11m
- Polishing the Quick Attack 14m
- Creating Key Poses for the Special Attack 12m
- Continuing Key Poses for the Special Attack 9m
- Finalizing Key Poses for the Special Attack 10m
- Adjusting the Position of Our Key Poses 9m
- Polishing the Lower Body for the Special Attack 8m
- Polishing the Upper Body for the Special Attack 15m
- Creating Key Poses for a Hit Reaction 10m
- Polishing the Hit Reaction 12m
- Creating Key Poses for the Death Animation 12m
- Finalizing Key Poses for the Death Animation 11m
- Polishing the Lower Body for the Death Animation 9m
- Polishing the Upper Body for the Death Animation 11m