Creating Game Characters with Maya and ZBrush
In this course, we will use Maya to create a game-type, low-resolution character from a highly detailed ZBrush model. Software required: Maya 2011 and higher.
What you'll learn
In this course, we will use Maya to create a game-type, low-resolution character from a highly detailed ZBrush model. We'll go through the process of using Maya and ZBrush to convert a high-resolution, sculpted, and painted character into a low-resolution game-type mesh that can be rigged and animated. We'll start by using Decimation Master to reduce the resolution of our model drastically while retaining much of the visual detail. Once we're in Maya, we'll build low-resolution geometry around these detailed meshes to capture the important shapes of the character. We'll create UV layouts for the low-resolution pieces and finally extract the color and sculpted detail from our high-resolution pieces onto the new mesh. In the end, we'll have taken a model of 20 million polygons down to a very usable 8-10k. Once you're done, you'll be able to use the workflow to transfer and convert your own high-resolution characters into a more usable state. Software required: Maya 2011 and higher.
Table of contents
- Splitting up the Character's Body 10m
- Preparing and Exporting the Body 17m
- Preparing and Exporting the Clothing 11m
- Preparing and Exporting the Eyes 6m
- Transferring High-resolution Pieces to Maya 8m
- Building the Low-resolution Pants 14m
- Adding the Belt and Buckle 15m
- Finishing the Low-resolution Pants 9m
- Creating a UV Layout for the Pants and Boots 12m
- Starting the Low-resolution Head 14m
- Working on the Ears 14m
- Finishing the Head Geometry 7m
- Rebuilding the Hands 10m
- Finishing the Hands and Arms 13m
- Creating a UV Layout for the Body 13m
- Beginning the Low-resolution Torso 11m
- Finishing the Vest Shape 12m
- Completing the Main Vest Geometry 11m
- Adding the Vest Details 11m
- Reducing the Resolution 6m
- Creating a UV Layout for the Torso 11m
- Baking out Maps for the Body 7m
- Baking out Maps for the Pants 5m
- Baking out Maps for the Torso 6m
- Fixing Texture Issues in Photoshop 8m
- Creating Specular Maps 14m