Game Character UVs Made Easy in 3ds Max
In this series of tutorials, we'll discuss how to quickly unwrap the UVs of a game character with some very powerful tools in 3ds Max. Software required: 3ds Max 2014.
What you'll learn
In this series of tutorials, we'll discuss how to quickly unwrap the UVs of a game character with some very powerful tools in 3ds Max. We'll start off by unwrapping the head of our game character, which can be one of the most difficult parts to UV. Here we'll get an introduction to the Peel tools. These tools are incredibly powerful and easy to master. Then we'll continue to unwrap our game character piece by piece, all while discussing tips and tricks to create perfect UVs. Finally, we'll discuss how to combine all our UVs into a single UV set and how to get it ready for the texturing process. Software required: 3ds Max 2014.
Table of contents
- Unwrapping the Face 14m
- Unwrapping the Head 17m
- Unwrapping the Hood 12m
- Unwrapping the Coat 13m
- Unwrapping the Pants 9m
- Unwrapping the Hands 10m
- Unwrapping the Boots 7m
- Unwrapping the Hair 7m
- Unwrapping the Eyes and Teeth 10m
- Unwrapping the Final Details 6m
- Combining the Character UVs 10m
- Beginning to Optimize the Character UVs 13m
- Continuing to Optimize the Character UVs 12m
- Finishing the Optimization of Our Character UVs 15m
- Creating a Second Map Channel 5m