Game Asset Production Pipeline for VR in 3ds Max and Unity
In this VR tutorial, we'll learn how to model a challenging game asset for a virtual reality experience. Software required: 3ds Max 2016, Unity, Substance Painter 1.5.
What you'll learn
In this VR tutorial, we'll learn how to model a challenging game asset for a virtual reality experience. While most of the work involved isn't much different from modeling for other platforms, modeling for VR does have some specific challenges that need to be addressed. We'll start out by learning how to set up a production standard that will help us ensure that our asset has proper scale. Then we'll dive into creating the game asset from start to finish, all the while discussing what is most important for the game mesh construction, laying out the UVs, and texturing the asset. We'll finish up by testing our game asset in a simple VR environment. By the end of this VR training, you'll have a solid understanding of the challenges you'll need to overcome when creating assets for your own VR projects. Software required: 3ds Max 2016, Unity, Substance Painter 1.5.
Table of contents
- Setting up Scale 5m
- Testing Early 12m
- Modeling the Shade 10m
- Modeling the Oil Basin 7m
- Modeling the Collar 10m
- Modeling the Wick Assembly 8m
- Modeling the Rods 10m
- Modeling the Globe 5m
- Modeling the Ornate Arms 13m
- Retopologizing the Arms 6m
- Finishing the Low-res Arms 7m
- Reusing Geometry to Create the Game Mesh 10m
- Finishing the Oil Basin 19m
- Preparing the Mesh for Texturing 8m
- Texturing the Asset 20m
- Finalizing the Asset 9m
- Testing the Asset in VR 6m