Course
Skills Expanded
Creating a Futuristic Set Extension in NUKE
In this tutorial we'll learn how to retro-fit futuristic architectural buildings over modern-day infrastructure using Nuke 9X and Maya 2015. Software required: Nuke 9X and Maya 2015.
What you'll learn
In this tutorial we'll learn how to retro-fit futuristic architectural buildings over modern-day infrastructure using Nuke 9X and Maya 2015. We will learn how to create futuristic landscapes, flickering street lights, and set extended backgrounds. Software required: Nuke 9X and Maya 2015.
Table of contents
Introduction and Project Overview
1min
Creating a Futuristic Set Extension in NUKE
182mins
- Examining the Solved Camera for the Plate Shot Exporting UV and Occlusion Maps out of Maya 3m
- Introduction to the Modelbuilder Node 8m
- Using the Edit Mode in the Modelbuilder Node 6m
- Creating the Initial Plane for the Curved Building 6m
- Building out the Windows for the Curved Building 6m
- Creating the Curvature of the Curved Building 8m
- Aligning a Cube to a Garbage Bin 6m
- Techniques to Creating the Sidewalk 11m
- Exporting out Geometry from NUKE 5m
- Laying out UV's in Maya 6m
- Setting up a Image Plane to See Footage in Maya 6m
- Exporting the Geometry Back into NUKE 3m
- Exporting UV and Occlusion Maps out of Maya 8m
- Building up Our Initial Texture Photoshop File 3m
- Breaking out Our Photoshop File Layers in NUKE 6m
- Setting up Our Scanline Render for the Buildings 7m
- Preparing Our Occlusion Render for the Buildings 6m
- Light Matching Our Scene 8m
- Matching Lamp Light Intensities for Further Light Matching 8m
- Adding the Glow Render for Our Lcd Screens 5m
- Utilizing Motion Blurs and Color Grading 6m
- Adding Additional Glows and Flickering to the Lcd Screens 5m
- Inserting Hologram Movies into the Scene 8m
- Adding a Hologram Stock Ticker to the Building 5m
- Reconstructing Lost Elements Using Roto Techniques 12m
- Final Tweaks and Animations 6m
- Setting up the Camera Projections for Sign Replacement 5m
- Adding in the New Sign 5m
- Utilizing Glows to Light the New Sign 4m
- Creating the Foreground Roto of Our Pedestrian Crossing Sign 1m
- Critique of Final Render and Conclusion 3m