Fusion 360 Essentials
With Fusion 360, creating high-quality renders that are manufacturable and market-ready is easier than ever. In this course, you'll learn essential areas of Fusion 360, focusing on sketch constraints and part-modeling. Software required: Fusion 360.
What you'll learn
Sketches and part-modeling in a typical 3-4 day CAD class usually consumes 50% of your time. In this course, Fusion 360 Essentials, you will learn and explore all the essential areas of Fusion 360. You'll start by discovering the areas of sketch creation and the importance of constraints in parametric mode. Moving forward, you will explore the various strategies on creating complex free-form geometries in the sculpt environment, as well as exploring joining parts into assemblies. Lastly, you'll create stunning renders and technical drawings for you to communicate our design into marketing and manufacturing. By the end of this course, you will have obtained clear understanding and mastery of sketch constraints and part modeling--both very important aspects of parametric CAD modeling. Software required: Fusion 360.
Table of contents
- What Is Fusion 360? 2m
- Installing Fusion 360 3m
- Exploring the Upper Interface 7m
- Exploring the Lower Interface 5m
- Creating a Simple Extrusion 7m
- Getting Comfortable in Sketch Mode 9m
- Polygons and Splines in Fusion 360 9m
- Circles and Rectangles 8m
- Creating Point and Arcs 5m
- Mastering Sketch Constraints 9m
- Editing a Sketch and Placing Dimension 10m
- Primitive Shapes in the Model Workspace 6m
- Creating a Revolve Feature 3m
- Sweep Command in Fusion 360 5m
- Creating a Rib and Web 4m
- Hole and Threaded Features 7m
- Patterns: Rectangular, Circular, and Pattern on a Path 6m
- Mirror and Thicken Command 5m
- Fillets and Chamfers 6m
- Shell, Draft, and Scale Commands 7m
- Combine, Replace Face, and Split Face Tool 6m
- Splitting a Body 3m
- T-splines in Fusion 360 8m
- Box, Plane, and Cylinder Sculpt Primitives 7m
- Sculpt Primitives: Sphere, Torus, Quadball, and Pipe 7m
- The Modes of Display in the Sculpt Workspace 5m
- The Manipulator Tool in the Sculpt Workspace 6m
- Creating a Knife Handle 5m
- Sculpting the Rigth and Bottom Portion of the Knife 7m
- Forming the Lower Portion of the Knife 8m
- Assembly of Components Using Joints 7m
- Applying Slider, Planar, and Pin-slot Joints 7m
- Revolute, Cylindrical, and Ball Joints 4m
- Assemble Imported Files with As-built Joints 6m
- Rigid Groups and Joint Origins 8m
- A360 and Fusion 360 Combined 7m
- Managing Different File Versions 7m
- Creating Your First Part Drawing 8m
- Dimensioning the Section View 8m
- Detailing a View 11m
- Assembly Drawing in Fusion 360 10m
- Prepping Our Model for Rendering 9m
- Rendering in Fusion 360 10m